game modes
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# Summary
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# Summary
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- [Brain Dump](./brain_dump.md)
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- [Brain Dump](./brain_dump.md)
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- [Game Modes](./game_modes.md)
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- [2D Vehicle Physics](./2d_vehicle_physics.md)
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- [2D Vehicle Physics](./2d_vehicle_physics.md)
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- [Multiplayer](./multiplayer.md)
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- [Multiplayer](./multiplayer.md)
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# Game Modes
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## Deathmatch
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Classic, accumulate as many kills as possible.
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## Last Man Standing
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When you're dead you're out.
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Counter strike like rounds.
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Would have to be a pretty small map with a timer.
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## King of the Hill
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One place in the map is designated as the Hill.
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Control the hill for
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- FFA: Everybody for themselves.
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- Teams: Say 2-3 factions, in competition.
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- Faction: Police
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- Faction: Gang
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## Conquest
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Like in Battlefield, there are control points or sectors on the map.
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An uncontested sector is available as a spawn point.
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A counter counts down to 0 when the team is behind.
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## Zombie Tag
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The game starts with one player as the zombie.
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The zombie tries to tag (infect) survivors.
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When a survivor is tagged, they become a zombie too.
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## Race
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Like Trackmania, everybody starts in a big mess and there is a road through the city to follow.
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The police faction is hostile.
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Obstacles:
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- Chasing police.
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- Police barricades.
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## Capture the Flag
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2 (or more?) factions to capture and return opponents flags.
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