From 1157c9771adf9782788b0a7acd195116a673e5bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Asger=20Juul=20Brunsh=C3=B8j?= Date: Wed, 4 Jun 2025 17:44:06 +0200 Subject: [PATCH] game modes --- docs/src/SUMMARY.md | 1 + docs/src/game_modes.md | 48 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 49 insertions(+) create mode 100644 docs/src/game_modes.md diff --git a/docs/src/SUMMARY.md b/docs/src/SUMMARY.md index f111e4c..787db9f 100644 --- a/docs/src/SUMMARY.md +++ b/docs/src/SUMMARY.md @@ -1,5 +1,6 @@ # Summary - [Brain Dump](./brain_dump.md) +- [Game Modes](./game_modes.md) - [2D Vehicle Physics](./2d_vehicle_physics.md) - [Multiplayer](./multiplayer.md) diff --git a/docs/src/game_modes.md b/docs/src/game_modes.md new file mode 100644 index 0000000..f08ab49 --- /dev/null +++ b/docs/src/game_modes.md @@ -0,0 +1,48 @@ +# Game Modes + +## Deathmatch + +Classic, accumulate as many kills as possible. + +## Last Man Standing + +When you're dead you're out. +Counter strike like rounds. + +Would have to be a pretty small map with a timer. + +## King of the Hill + +One place in the map is designated as the Hill. +Control the hill for + +- FFA: Everybody for themselves. +- Teams: Say 2-3 factions, in competition. + - Faction: Police + - Faction: Gang + +## Conquest + +Like in Battlefield, there are control points or sectors on the map. +An uncontested sector is available as a spawn point. +A counter counts down to 0 when the team is behind. + +## Zombie Tag + +The game starts with one player as the zombie. +The zombie tries to tag (infect) survivors. +When a survivor is tagged, they become a zombie too. + +## Race + +Like Trackmania, everybody starts in a big mess and there is a road through the city to follow. + +The police faction is hostile. + +Obstacles: + - Chasing police. + - Police barricades. + +## Capture the Flag + +2 (or more?) factions to capture and return opponents flags.