game modes

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Asger Juul Brunshøj 2025-06-04 17:44:06 +02:00
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# Summary
- [Brain Dump](./brain_dump.md)
- [Game Modes](./game_modes.md)
- [2D Vehicle Physics](./2d_vehicle_physics.md)
- [Multiplayer](./multiplayer.md)

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# Game Modes
## Deathmatch
Classic, accumulate as many kills as possible.
## Last Man Standing
When you're dead you're out.
Counter strike like rounds.
Would have to be a pretty small map with a timer.
## King of the Hill
One place in the map is designated as the Hill.
Control the hill for
- FFA: Everybody for themselves.
- Teams: Say 2-3 factions, in competition.
- Faction: Police
- Faction: Gang
## Conquest
Like in Battlefield, there are control points or sectors on the map.
An uncontested sector is available as a spawn point.
A counter counts down to 0 when the team is behind.
## Zombie Tag
The game starts with one player as the zombie.
The zombie tries to tag (infect) survivors.
When a survivor is tagged, they become a zombie too.
## Race
Like Trackmania, everybody starts in a big mess and there is a road through the city to follow.
The police faction is hostile.
Obstacles:
- Chasing police.
- Police barricades.
## Capture the Flag
2 (or more?) factions to capture and return opponents flags.