docs: book heading colors and added sections
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@ -7,3 +7,6 @@ title = "docs"
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[preprocessor.katex]
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after = ["links"]
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pre-render = true
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[output.html]
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additional-css = ["css/custom.css"]
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docs/css/custom.css
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docs/css/custom.css
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h1 > a { color: var(--h1) !important; }
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h2 > a { color: var(--h2) !important; }
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h3 > a { color: var(--h3) !important; }
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h4 > a { color: var(--h4) !important; }
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h5 > a { color: var(--h5) !important; }
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h6 > a { color: var(--h6) !important; }
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/* Default light theme */
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html.light {
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--h1: #005f73;
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--h2: #0a9396;
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--h3: #94d2bd;
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--h4: #ee9b00;
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--h5: #ca6702;
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--h6: #bb3e03;
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}
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/* Default dark theme */
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html.navy {
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--h1: #94d2bd;
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--h2: #a7c957;
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--h3: #f4a261;
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--h4: #e76f51;
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--h5: #fcbf49;
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--h6: #ff595e;
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}
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@ -2,6 +2,10 @@
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- [Brain Dump](./brain_dump.md)
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- [Workstreams](./workstreams.md)
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- [Game Modes](./game_modes.md)
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- [2D Vehicle Physics](./2d_vehicle_physics.md)
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- [Multiplayer](./multiplayer.md)
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- [Game Design](./game_design.md)
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- [Game Modes](./game_modes.md)
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- [World Map](./world_map.md)
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- [Radio](./radio.md)
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- [Technical](./technical.md)
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- [2D Vehicle Physics](./2d_vehicle_physics.md)
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- [Multiplayer](./multiplayer.md)
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docs/src/game_design.md
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docs/src/game_design.md
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# Game Design
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@ -2,4 +2,4 @@
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## Determinism
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The `.powf` function used in `car.rs` is distinctly non-deterministic.
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The `.powf` function used in `car.rs` is distinctly non-deterministic. May or may not be a problem depending on Godot's multiplayer networking model.
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docs/src/radio.md
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docs/src/radio.md
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# Music
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Game music including in-vehicle radio stations and map district themes.
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## Vehicle Radio Stations
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Concepts for in-vehicle radio stations.
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### Cassette Rewind FM
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Retro disco radio station.
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**Inspiration:** Breakbot Lazy Sunday Selecta.
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**Description**: Blend of nu-disco, electro-funk, and French house, with strong retro influences.
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### TranceDrift Transmission
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Techno/Trance station.
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### Vinyl Voltage FM
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Electro Swing station.
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### vintage-folk (unnamed)
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Slower, vintage/folk station.
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### Public Voices Radio
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**Content:** Talks or interviews.
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Plays historic segments. Find real clips that are old enough to not have copyright protection.
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## Map Districts
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Concepts for special districts to be found on the map.
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### Blackridge
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District style: Gritty urban decay, darker lighting, flickering neon, and a perpetual sense of rain-soaked unease.
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Plays noir themed music.
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docs/src/technical.md
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docs/src/technical.md
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# Technical
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Technical (engineering) topics.
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@ -2,6 +2,11 @@
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This section is a high level overview of what is being or can be worked on.
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## Player Camera
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- [ ] Default zoom.
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- [ ] Zoom-in delay (stay zoomed out after speed drops for some duration).
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## World Map
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- [ ] Export from LDtk into Godot.
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@ -30,5 +35,6 @@ This section is a high level overview of what is being or can be worked on.
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- [ ] Game Menu.
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- [ ] In-vehicle radio.
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## Multiplayer
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- [ ] ?
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docs/src/world_map.md
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docs/src/world_map.md
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# World Map
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## Map Districts
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# Best
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- The Timeless Jive
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- Corners
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