diff --git a/docs/src/2d_vehicle_physics.md b/docs/src/2d_vehicle_physics.md index 0279ea0..1b47409 100644 --- a/docs/src/2d_vehicle_physics.md +++ b/docs/src/2d_vehicle_physics.md @@ -6,11 +6,11 @@ Terminology: $$ \begin{align} -CM &: \text{Center of Mass} \nonumber \\ -A &: \text{Midpoint between front wheels} \nonumber \\ -B &: \text{Midpoint between rear wheels} \nonumber \\ -\vec F_A &: \text{Lateral force on the front wheels} \nonumber \\ -\vec F_B &: \text{Lateral force on the rear wheels} \nonumber \\ +CM &: \text{Center of Mass} \nonumber \\ +A &: \text{Midpoint between front wheels} \nonumber \\ +B &: \text{Midpoint between rear wheels} \nonumber \\ +\vec F_A &: \text{Lateral force on the front wheels} \nonumber \\ +\vec F_B &: \text{Lateral force on the rear wheels} \nonumber \\ \end{align} $$ @@ -34,7 +34,6 @@ $$ \end{align} $$ - ## Forces ### Force: Thrust @@ -70,7 +69,7 @@ $$ where the slip function $s$ is $$ -s(\theta_{slip}) = +s(\theta_{slip}) = \begin{cases} \theta_{slip} \cdot p & \text{for} \quad \theta_{slip} \leq 3\degree \nonumber \\ p & \text{for} \quad \theta_{slip} \gt 3\degree \nonumber \\ @@ -78,4 +77,3 @@ p & \text{for} \quad \theta_{slip} \gt 3\degree \nonumber \\ $$ and $p$ is the peak. - diff --git a/docs/src/brain_dump.md b/docs/src/brain_dump.md index 2d50b1c..acf3798 100644 --- a/docs/src/brain_dump.md +++ b/docs/src/brain_dump.md @@ -4,3 +4,13 @@ Need to implement weight shift on car so front wheel steering has more effect wh Otherwise the breaking force prevents the steering. Implement a CarDebugger node that displays force vectors. + +## OSS graphics editors + +| NAME | in nixpkgs | +| -------- | ---------- | +| Krita | yes | +| Pinta | yes | +| Gimp | yes | +| Inkscape | yes | +| Graphite | no, web | diff --git a/docs/src/game_modes.md b/docs/src/game_modes.md index f08ab49..4007f17 100644 --- a/docs/src/game_modes.md +++ b/docs/src/game_modes.md @@ -14,7 +14,7 @@ Would have to be a pretty small map with a timer. ## King of the Hill One place in the map is designated as the Hill. -Control the hill for +Control the hill for - FFA: Everybody for themselves. - Teams: Say 2-3 factions, in competition. @@ -40,8 +40,9 @@ Like Trackmania, everybody starts in a big mess and there is a road through the The police faction is hostile. Obstacles: - - Chasing police. - - Police barricades. + +- Chasing police. +- Police barricades. ## Capture the Flag diff --git a/justfile b/justfile index 11d6dc9..a169133 100644 --- a/justfile +++ b/justfile @@ -16,7 +16,7 @@ fix: # Launch the editor ed: godot godot/project.godot - + # Launch the game run: cargo build diff --git a/radio/Vinyl Voltage FM/NOTES.md b/radio/Vinyl Voltage FM/NOTES.md index e284d62..be353ee 100644 --- a/radio/Vinyl Voltage FM/NOTES.md +++ b/radio/Vinyl Voltage FM/NOTES.md @@ -2,4 +2,3 @@ - The Timeless Jive - Corners -