[package]
name = "grand-theft-arena"
version = "0.1.0"
edition.workspace = true

[lib]
# create a dynamic library, exposing an interface in the C programming language.
# This dynamic library is loaded by Godot at runtime, through the GDExtension interface.
crate-type = ["cdylib"]

[dependencies]
godot = "0.2.4"

[lints]
workspace = true
